Tommaso Bovio

Game Designer

Hi, and welcome to my website! I’m a game designer with a keen interest in combat design, 3Cs and character design in games. I strive to create engaging experiences that bring players together, by prototyping and communicating efficiently with my team members.

I’m currently working as a Combat and Physics Designer at Nacon Studio Milan.
I designed FPS weapon systems, enemies behaviors within a fight director system, in close relation to the animation team to emphathise enemy actions.


Studio projects

Combat/Physics Designer

Terminator: Survivors

October 2023 – Present

Nacon Studio Milan | Team size ~ 70

For this game, I worked on enemy design and implementation, handling everything from technical documentation to defining core mechanics like basic movement and attack patterns. To elevate the combat experience, I worked within a Fight Director system that dynamically assigns roles and tactical zones to the AI, ensuring realistic responsive behaviors and a better paced encounter flow.

To ensure dynamic combat responsiveness and clear enemy telegraphing I actively collaborated with the animation team.

On the gunplay side, I analyzed, implemented, and fine-tuned the FPS weapon mechanics. This ranges from recoil animations and camera shakes to core ballistics like muzzle velocity and damage, using spreadsheet-driven calculations to balance metrics like Time To Kill.

Additionally, I implemented environmental physics and destructible objects using UE5’s Chaos plug-in with Geometry Collections.

Terminator Survivors game image

Eye Riders game screenshot

Game Designer

Eye Riders

Mar 2023 – Oct 2023

Develop Players | Team size ~ 5

For this serious game, an endless runner designed to train specific cognitive functions in the user, I developed the game design and assisted with the implementation of certain logic.

After the game flow had been implemented, I studied, prototyped and worked on the game levels, creating the path for the player to follow and the environment around it.


Other projects

Rebel Robot Project

Rebel Robot Project game cover
Team size ~ 15 | Jan 2022 – Jul 2022

For this academic project we made a top-down shooter where the player has to use different abilities, weapons and mix them in order to make devastating results. For this project I worked as a level designer and designed the ability and shooting mechanics.

NYX: Nine Lives

NYX: Nine Lives game screenshot
Team size 8 | Global Game Jam 2022

With the jam’s theme being “duality”, we worked on this 2D platformer about the duality of life and death where you play as a black cat that has to use each of its nine lives in order to complete the level. For this project I worked as a game designer and helped with the coding.

Hell of a Management

Hell of a Management game cover
Team size ~ 15 | Jan 2022 – Jul 2022

For this academic project we made a fast top-down casual game where you play as a demon working in a bar in hell, creating drinks made with the souls of the damned to your clients in order to get the highest possible score. For this project i worked as a game designer.


About me

Technical skills

  • Proficiency with the main game engines (Unreal Engine, Unity3D, Godot)
  • Adobe suite and graphic programs (Procreate, Illustrator, Photoshop, Miro, Figma)
  • Documentation Tools to write documentation and communicate mechanics and features to the team (Google Workspace, Excel, PowerPoint, ClickUp, Trello)
  • Repository tools (Perforce, Git)

Game Design

I’m specialized in game design. I can design game systems, 3Cs, write documentation and balance mechanics.

I consider myself a very curious person, I like to learn new skills and try things outside my comfort zone, that’s why I’m interested in various fields of game design.

My main focus is combat, enemy and 3C design, aspects I have always found fascinating in video games, regardless of the genre.

Some things that I like, if you are curious to know what kind of person I am and my tastes!