Hi, and welcome to my website! I’m a game designer with a keen interest in combat design, 3Cs and character design in games. I strive to create engaging experiences that bring players together, by prototyping and communicating efficiently with my team members.

I’m currently working as a Combat and Physics Designer at Nacon Studio Milan.
I designed FPS weapon systems, enemies behaviors within a fight director system, in close relation to the animation team to emphathise enemy actions.
October 2023 – Present
For this game, I worked on enemy design and implementation, handling everything from technical documentation to defining core mechanics like basic movement and attack patterns. To elevate the combat experience, I worked within a Fight Director system that dynamically assigns roles and tactical zones to the AI, ensuring realistic responsive behaviors and a better paced encounter flow.
To ensure dynamic combat responsiveness and clear enemy telegraphing I actively collaborated with the animation team.
On the gunplay side, I analyzed, implemented, and fine-tuned the FPS weapon mechanics. This ranges from recoil animations and camera shakes to core ballistics like muzzle velocity and damage, using spreadsheet-driven calculations to balance metrics like Time To Kill.
Additionally, I implemented environmental physics and destructible objects using UE5’s Chaos plug-in with Geometry Collections.


Mar 2023 – Oct 2023
For this serious game, an endless runner designed to train specific cognitive functions in the user, I developed the game design and assisted with the implementation of certain logic.
After the game flow had been implemented, I studied, prototyped and worked on the game levels, creating the path for the player to follow and the environment around it.

For this academic project we made a top-down shooter where the player has to use different abilities, weapons and mix them in order to make devastating results. For this project I worked as a level designer and designed the ability and shooting mechanics.

With the jam’s theme being “duality”, we worked on this 2D platformer about the duality of life and death where you play as a black cat that has to use each of its nine lives in order to complete the level. For this project I worked as a game designer and helped with the coding.

For this academic project we made a fast top-down casual game where you play as a demon working in a bar in hell, creating drinks made with the souls of the damned to your clients in order to get the highest possible score. For this project i worked as a game designer.

I’m specialized in game design. I can design game systems, 3Cs, write documentation and balance mechanics.
I consider myself a very curious person, I like to learn new skills and try things outside my comfort zone, that’s why I’m interested in various fields of game design.
My main focus is combat, enemy and 3C design, aspects I have always found fascinating in video games, regardless of the genre.